Trap Generator
Mechanical Hazards & Puzzles
Generate modular mechanical hazards and puzzles for your dungeons and sandbox nodes. Dynamically scale save DCs and damage dice by party level and target difficulty.
Trap Categories
Encounter Spawns
Monster encounters may occasionally trigger when generating traps for the following categories:Chests, Coffins, Doors, Gates, Altars, Statues, Passages, Rooms, and Wilderness.
Auto is based on a 4 player party
Auto generates a random party level (1-20)
A tripped wire shatters a binding crystal, releasing 1x Ice Mephit.
A tension loaded wire shifts the floor upward with crushing force.
A concealed needle mechanism strikes a resonant metal plate, creating a deafening shockwave.
A hidden spring trap completes a copper circuit that shatters the silence with a concussive blast of sound.
A pressure sensitive plate strikes a resonant metal plate, creating a deafening shockwave.
A hidden glyph pulses with raw arcane force and erupts into Hideous Laughter.
A cursed seal flash freezes the surrounding moisture.
A rusted floor mechanism snaps a wire thin blade across the gap.
An invisible warding rune releases a localized wave of scorching heat.
An ethereal tripwire snaps a chalkline of arcane dust that erupts into Heat Metal.
The target object shimmers and shifts shape, revealing itself to be 1x Chimera!
A hidden trapdoor in the ceiling suddenly opens, dropping 1x Death Dog directly onto the party.
A weighted pulley system shoots a cluster of barbed needles.
A pressure sensitive plate shoots a cluster of barbed needles.
A faint, glowing mark summons a pool of bubbling, toxic sludge.
A hidden glyph flares with blinding light, triggering a physical release that expels a fine, toxic powder into the air.
A hidden reservoir spills glowing sap across a rune that unleashes Ray of Frost.
A hovering sphere of energy burns away into ash, dropping a counterweight that snaps a wire thin blade across the gap.
A tension loaded wire releases a swarm of venomous insects.
A false bottom trigger swings a razor sharp pendulum.
A dormant magical trap pulses with raw force, snapping a holding pin that drops a massive stone block from the ceiling.
A rusted floor mechanism shatters a fragile glass vial, splashing corrosive acid.
A tension loaded wire ignites a burst of alchemical fire.
A cursed seal flares with blinding light and manifests Flame Strike.
A false floor collapses into a pit, revealing 1x Animated Armor.
A glowing arcane sigil detonates, instantly plummeting the temperature.
A dormant magical trap pulses with raw force, snapping a holding pin that releases a spinning fan of blades.
A glowing arcane sigil releases a terrifying, hallucinatory shockwave.
A delicate glass vial switch spills glowing sap across a rune that disrupts cognitive thought with telepathic agony.
A tension loaded wire expels a fine, toxic powder into the air.